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Validation of two game experience scales: The Player Experience of Need Satisfaction (PENS) and Game Experience Questionnaire (GEQ).

Daniel M. JohnsonM. John GardnerRyan Perry
Published in: Int. J. Hum. Comput. Stud. (2018)
Keyphrases
  • user experience
  • game players
  • neural network
  • genetic algorithm
  • game theory
  • two player games