Light field propagation and rendering on the GPU.
Jesper MortensenPankaj KhannaMel SlaterPublished in: Afrigraph (2007)
Keyphrases
- light field
- image based rendering
- graphics hardware
- real time rendering
- light field rendering
- multi view
- texture mapping
- image formation
- imaging systems
- cluster of workstations
- face recognition across pose
- super resolution
- view dependent
- single shot
- real time
- plenoptic function
- image based modeling
- densely sampled
- computer graphics
- graphics processors
- semi supervised
- epipolar plane
- camera array
- video frames
- motion blur
- implicit surfaces
- scene geometry
- pairwise
- moving objects