Cubicle: An Adaptive Educational Gaming Platform for Training Spatial Visualization Skills.
Ziang XiaoHelen WauckZeya PengHanfei RenLei ZhangShiliang ZuoYuqi YaoWai-Tat FuPublished in: IUI (2018)
Keyphrases
- serious games
- training program
- educational games
- computer skills
- soft skills
- spatial information
- training set
- medical students
- spatial data
- game based learning
- web based training
- lifelong learning
- learning tools
- skill development
- e learning
- mobile games
- learning technologies
- issues and trends
- educational experiences
- geo spatial
- educational institutions
- educational settings
- computer technology
- video games
- virtual environment
- spatio temporal
- game development
- digital games
- skill acquisition
- educational technology
- information technology
- data analysis
- digital literacy
- multimedia