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Beyond gamification: sociometric technologies that encourage reflection before behavior change.

Vítor BelimOlga LyraPedro TeixeiraAna Karina CarabanMaria José FerreiraRúben GouveiaAndrés LuceroEvangelos Karapanos
Published in: Advances in Computer Entertainment (2014)
Keyphrases
  • real time
  • data mining
  • neural network
  • learning systems
  • data sets
  • real world
  • information retrieval
  • multimedia
  • software engineering
  • user experience
  • emerging technologies
  • paradigm shift
  • behave differently