Using emotion in games: emotional flowers.
Regina BernhauptAndreas BoldtThomas MirlacherDavid WilfingerManfred TscheligiPublished in: Advances in Computer Entertainment Technology (2007)
Keyphrases
- emotional state
- emotion recognition
- affective computing
- human decision making
- human behaviour
- video games
- facial expressions
- game theory
- affective states
- virtual characters
- human computer interaction
- physiological signals
- educational games
- computer games
- game theoretic
- game playing
- game play
- nash equilibrium
- cognitive model
- game design
- nash equilibria
- audio visual
- human computation
- sentiment analysis
- emotional intelligence
- serious games
- game players
- multi agent systems
- pure nash equilibria
- text to speech synthesis