Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstruction.
Antoine MaiorcaSeyed Abolfazl GhasemzadehThierry RavetFrançois CressonThierry DutoitChristophe De VleeschouwerPublished in: CoRR (2024)
Keyphrases
- virtual reality
- computer animation
- motion capture
- computer graphics
- body pose
- three dimensional
- human body
- virtual humans
- human motion
- virtual environment
- virtual world
- motion capture data
- markerless
- augmented reality
- computer vision
- multi view
- body parts
- human computer interaction
- signal processing
- image reconstruction
- motion tracking
- multibody
- human pose
- camera motion
- motion estimation
- optical flow
- image sequences
- motion field
- motion model
- static images
- moving objects
- image processing