STOP: A Smartphone-based Game for Parkinson's Disease Medication Adherence.
Valerii KanDorina RajanenKennedy Opoku AsareDenzil FerreiraPublished in: UbiComp/ISWC Adjunct (2018)
Keyphrases
- game playing
- game theory
- disease diagnosis
- mobile devices
- virtual world
- educational games
- video games
- nash equilibrium
- diagnostic tool
- computer games
- game play
- game design
- imperfect information
- computer aided
- high risk
- monte carlo tree search
- multi agent systems
- serious games
- game theoretic
- optimal strategy
- early diagnosis
- mobile games
- medical images