AI Jump Start: A Repraisal of Editing for Continuity and Discontinuity in Film and Video Games.
Travis T. AndersonDennis PackardPublished in: WICED@AAAI (2014)
Keyphrases
- video games
- commercial games
- artificial intelligence
- computer games
- educational games
- game play
- game developers
- learning experience
- expert systems
- game playing
- case based reasoning
- ai systems
- game design
- machine learning
- learning tools
- intelligent systems
- serious games
- game ai
- knowledge representation
- gray level
- permalloy films
- case study
- game based learning
- game development
- game players
- computer supported collaboration
- e learning