Violent Video Games and Attitudes Towards Victims of Crime: An Empirical Study Among Youth.
Lavinia McLeanMark D. GriffithsPublished in: Int. J. Cyber Behav. Psychol. Learn. (2013)
Keyphrases
- video games
- attitudes toward
- middle school
- statistically significant
- computer technology
- learning experience
- high school
- law enforcement
- game play
- educational games
- game design
- game players
- game playing
- computer games
- serious games
- game based learning
- perceived usefulness
- learning tools
- commercial games
- mathematics learning
- computer supported collaboration
- learning process
- cooperative learning
- quantitative data
- gender differences
- online gaming
- sixth grade
- student attitudes