Infusing computational thinking into the middle- and high-school curriculum.
Amber SettleBaker FrankeRuth HansenFrances SpaltroCynthia JurissonColin Rennert-MayBrian WildemanPublished in: ITiCSE (2012)
Keyphrases
- middle and high school
- learning gains
- computational thinking
- grade level
- grade students
- thinking skills
- college students
- student learning
- game design
- significantly higher
- learning tools
- learning outcomes
- pilot study
- experimental conditions
- learning materials
- high school
- tutoring system
- computer assisted
- attitudes toward
- cooperative learning
- learning experience
- learning objectives
- experimental group
- control group
- computer games
- tablet pc
- hong kong
- machine learning
- elementary school
- learning strategies
- learning styles
- learning environment
- e learning