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Is It Only the Violence?: The Effects of Violent Video Game Content, Difficulty, and Competition on Aggressive Behavior.

Christopher E. HawkRobert D. Ridge
Published in: J. Media Psychol. Theor. Methods Appl. (2021)
Keyphrases
  • video games
  • learning experience
  • game design
  • game playing
  • educational games
  • game play
  • metadata
  • computer games
  • learning tools
  • learning process
  • game based learning
  • multimedia
  • case study
  • serious games
  • commercial games