Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning.
Matías RecabarrenBenjamín CorvalánMontserrat VillegasPublished in: Interact. Learn. Environ. (2023)
Keyphrases
- individual differences
- learning process
- student motivation
- learning achievement
- mobile learning
- computer based instruction
- life long learning
- university students
- online game
- undergraduate students
- learning analytics
- learning scenarios
- learning community
- university level
- student engagement
- conceptual understanding
- learning algorithm
- educational environment
- computer programming
- elementary school
- e learning
- helping students
- collaborative learning
- online learning
- students learning
- student learning
- science education
- learning environment
- english learning
- concept maps
- blended learning
- tutoring system
- serious games
- control group
- teaching materials
- distance learning
- learning gains
- lifelong learning
- grade students
- science learning
- teacher education
- learning experience
- learning processes
- statistically significant
- high school students