Gamified Learning Design for Middle School Students under the Maker Education Concept: Take Happy Tour China Game as an Example.
Meikun ChenBaoyun WangTaotao LiPublished in: ICDEL (2020)
Keyphrases
- learning design
- middle school students
- science education
- e learning
- technology enhanced
- serious games
- learning processes
- learning experience
- video games
- middle school
- authoring tool
- learning analytics
- learning activities
- learning technologies
- hong kong
- pilot study
- learning resources
- learning management systems
- learning scenarios
- learning objects
- science learning
- distance education
- educational games
- computer games
- game design
- distance learning
- higher education
- critical thinking
- social media
- mobile devices
- learning algorithm
- learning content
- virtual world
- learning tools
- databases
- information and communication technologies
- learning materials