Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies.
Teemu Henrikki LainePublished in: Comput. (2018)
Keyphrases
- literature review
- augmented reality
- learning games
- mobile games
- case study
- mobile augmented reality
- mixed reality
- virtual objects
- educational games
- virtual reality
- mobile devices
- teaching methods
- real scenes
- human computer interaction
- multi user
- mobile phone
- mobile learning
- mobile applications
- real environment
- live video
- serious games
- user interface
- molecular structures
- image processing
- game design
- knowledge management
- m learning
- game based learning
- computer games
- learning platform
- head mounted display