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Nearest Fixed Points and Concurrent Priority Games.
Bruno Karelovic
Wieslaw Zielonka
Published in:
FCT (2015)
Keyphrases
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fixed point
sufficient conditions
nearest neighbor
initial conditions
approximate value iteration
linear logic
computer games
dynamical systems
temporal difference learning
game playing
belief propagation
stationary points
video games
game play
pairwise
dynamic programming
free energy
educational games
data points