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Optimizing realistic rendering with many-light methods.

Jaroslav KrivánekMilos HasanAdam ArbreeCarsten DachsbacherAlexander KellerBruce Walter
Published in: SIGGRAPH Courses (2012)
Keyphrases
  • high resolution
  • three dimensional
  • dimensionality reduction
  • single image
  • d scene
  • point cloud
  • realistic rendering