Modeling the Effects of Students' Interactions with Immersive Simulations using Markov Switching Systems.
Nicholas HoernleYa'akov GalBarbara J. GroszPavlos ProtopapasAndee RubinPublished in: EDM (2018)
Keyphrases
- learning environment
- learning experience
- high school students
- distance education
- distance learning
- computer systems
- learning systems
- higher education
- e learning
- learning activities
- virtual world
- mobile learning
- learning outcomes
- markov chain
- learning tools
- student learning
- learning process
- mobile devices
- educational systems
- motivational factors