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Combining qualitative and quantitative methods to analyze serious games outcomes: A pilot study for a new cognitive screening tool.
Vanessa Vallejo
Andrei V. Mitache
Ioannis A. Tarnanas
René Müri
Urs P. Mosimann
Tobias Nef
Published in:
EMBC (2015)
Keyphrases
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pilot study
quantitative methods
serious games
computer games
computational tools
virtual environment
learning analytics
educational games
video games
game play
game design
public libraries
design principles
science learning
learning processes
learning scenarios
learning outcomes
learning algorithm