Predicting the helpfulness of game reviews: A case study on the Steam store.
Mrinal Kanti BaowalyYi-Pei TuKuan-Ta ChenPublished in: J. Intell. Fuzzy Syst. (2019)
Keyphrases
- online reviews
- online product reviews
- user generated reviews
- opinion mining
- sentiment classification
- computer games
- test bed
- virtual world
- video games
- game playing
- pursuit evasion
- customer reviews
- product reviews
- game play
- game theory
- game design
- sentiment analysis
- user generated
- imperfect information
- stochastic games
- case study
- game players
- educational games
- game based learning
- serious games
- human computation
- board game
- optimal strategy
- cooperative
- data sets
- neural network