Simulating and Visualizing Real-Time Crowds on GPU Clusters.
Benjamín HernándezHugo PérezIsaac RudomínSergio RuizOriam de GyvesLeonel ToledoPublished in: Computación y Sistemas (2014)
Keyphrases
- real time
- graphics hardware
- clustering algorithm
- gpu accelerated
- low cost
- gpu implementation
- control system
- high speed
- hierarchical clustering
- information retrieval
- programmable graphics hardware
- real time rendering
- graphics processing units
- efficient implementation
- parallel processing
- cluster analysis
- general purpose
- data analysis
- learning algorithm