Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment.
Meike BelterYuanjie WuHeide K. LukoschPublished in: ISAGA (2022)
Keyphrases
- virtual reality
- virtual world
- virtual training
- virtual environment
- virtual space
- computer graphics
- virtual humans
- virtual reality environments
- virtual reality technology
- augmented reality
- photorealistic
- three dimensional
- virtual museum
- real time
- computer animation
- mobile robot
- visual data mining
- tangible user interface
- game playing
- game players
- video games
- serious games
- learning environment
- multi sensory
- image processing
- e learning