Evaluation of an Educational Media on Cube Nets Based on Learning Effectiveness and Gamification Parameters.
Iffatu WardaniHerman TolleIsmiarta AknurandaPublished in: iJET (2019)
Keyphrases
- learning algorithm
- learning analytics
- learning process
- supervised learning
- learning systems
- web based learning
- learning community
- serious games
- lifelong learning
- mobile learning
- learning scenarios
- educational experiences
- educational tools
- formal education
- learning companion
- informal learning
- multi dimensional
- multimedia
- e learning