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A Comparative Usability Analysis of Virtual Reality Goggles.
Ana Carol Pontes de França
Danilo Fernandes Vitorino
Aline de Oliveira Neves
Cristiane Nunes de Lima
Marcelo Márcio Soares
Published in:
HCI (19) (2017)
Keyphrases
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virtual reality
virtual environment
computer graphics
three dimensional
virtual world
visual data mining
interactive virtual
real time
machine learning
data analysis
augmented reality
context awareness
computer animation
digital museum
multi sensory