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Real-time Deblocked GPU Rendering of Compressed Volumes.
Fabio Marton
José Antonio Iglesias Guitián
José Díaz
Enrico Gobbetti
Published in:
VMV (2014)
Keyphrases
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real time
graphics hardware
real time rendering
high fidelity
gpu implementation
low cost
computer graphics
gpu accelerated
volume rendering
frame rate
d scene
optical flow
high quality
ray casting
three dimensional
processing speed
high speed
data structure
graphics processors
data sets