Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality.
Ayush BhargavaRoshan VenkatakrishnanRohith VenkatakrishnanHannah SoliniKathryn M. LucaitesAndrew C. RobbChristopher C. PaganoSabarish V. BabuPublished in: VR (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- augmented reality
- three dimensional
- virtual reality technology
- virtual museum
- computer animation
- photorealistic
- computer generated forces
- interactive virtual
- virtual humans
- multi user
- dynamic environments
- force feedback
- virtual space
- eye tracking
- visual data mining
- collaborative virtual environments
- pattern recognition
- multi sensory
- image processing
- tangible user interface
- real time