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Using augmented reality games to teach 21st century skills.
Karen Schrier
Published in:
SIGGRAPH Educators Program (2006)
Keyphrases
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augmented reality
st century
learning games
mixed reality
human computer interaction
educational technology
real environment
video games
real scenes
virtual objects
virtual reality
computer games
educational games
game design
user interface
artificial intelligence
virtual environment
live video
camera tracking