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Development and Usability of a Low-Cost Kinect Game to Promote Movement Competence in Children with and Without Intellectual Disability.

Toyin AjisafeRahul BethiScott A. KingAjay K. Katangur
Published in: HCI (30) (2019)
Keyphrases
  • low cost
  • computer games
  • interface design
  • game development
  • case study
  • educational software
  • information processing
  • video games
  • real time
  • pilot study
  • depth images
  • assistive technology
  • autistic children