The ludic aspect of interaction during a pervasive game activity.
Charalampos RizopoulosKaterina DiamantakiDimitris CharitosPublished in: DIMEA (2008)
Keyphrases
- computer games
- group activities
- video games
- context aware
- face to face interactions
- human computer interaction
- dialogue games
- game playing
- user interaction
- pursuit evasion
- game development
- virtual characters
- game theoretic
- serious games
- educational games
- game theory
- game design
- human interaction
- game play
- optimal strategy
- nash equilibria
- information seeking
- communication patterns
- role playing
- human activities
- virtual world