Manufacturer's "1-Up" from Used Games: Insights from the Secondhand Market for Video Games.
Antino KimRajib L. SahaWarut Khern-am-nuaiPublished in: Inf. Syst. Res. (2021)
Keyphrases
- video games
- game play
- educational games
- learning experience
- game design
- computer games
- game playing
- supply chain
- game based learning
- serious games
- game development
- decision making
- game players
- stock market
- production planning
- commercial games
- learning tools
- helping students
- data mining
- mathematics learning
- game developers
- playing games