Corrigendum to "What drives live-stream usage intention? The perspectives of flow, entertainment, social interaction, and endorsement" [Telematics Inf. 35(1) (2018) 293-303].
Chia-Chen ChenYi-Chen LinPublished in: Telematics Informatics (2018)
Keyphrases
- social interaction
- social relationships
- smart objects
- social networks
- data streams
- social learning
- social media
- learning processes
- social intelligence
- social behavior
- social systems
- video games
- social norms
- online learning communities
- social influence
- social context
- competence development
- computer games
- multi agent systems
- multimedia
- interaction patterns
- multiple perspectives
- multi agent