Kickback: turning game history students into pinball designers.
Stephen JacobsChristopher A. EgertPublished in: Future Play (2008)
Keyphrases
- game based learning
- role playing
- simulation game
- learning experience
- learning environment
- mobile games
- student learning
- learning objectives
- learning outcomes
- high school
- digital games
- adventure game
- role play
- intelligent tutoring systems
- high school students
- video games
- educational games
- game based learning environment
- higher education
- game design
- game mechanics
- board game
- distance education
- undergraduate students
- students learning
- game theory
- virtual world
- university students
- learning process
- end users
- learning activities
- learning styles
- design process
- middle school
- distance learning
- online course
- control group
- game play
- college students
- virtual environment
- pedagogical design
- serious games
- english vocabulary
- elementary school students
- teachable agent
- learning opportunities
- programming course
- e learning
- tutoring system
- computer games
- statistically significant
- grade students
- secondary school
- computer programming
- nash equilibrium
- mobile learning
- design team
- mobile phone
- collaborative learning
- computer science
- case study