Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools.
Kening ZhuMan Ho John HeunPublished in: IDC (2017)
Keyphrases
- hong kong
- secondary school
- chinese language
- virtual classroom
- information literacy
- case study
- higher education
- primary school
- university level
- university of hong kong
- learning preferences
- learning process
- adaptive hypermedia
- learning systems
- game based learning
- machine learning
- professional development
- learning algorithm
- critical thinking skills
- foreign language
- learning management systems
- post secondary