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Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System.

João Paulo SousaGonçalo OliveiraInês BarbedoBárbara BarrosoRogério TavaresRui Pedro Lopes
Published in: ArtsIT (2022)
Keyphrases
  • adventure game
  • artificial intelligence
  • metadata
  • multimedia
  • virtual environment
  • social interaction
  • serious games