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Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System.
João Paulo Sousa
Gonçalo Oliveira
Inês Barbedo
Bárbara Barroso
Rogério Tavares
Rui Pedro Lopes
Published in:
ArtsIT (2022)
Keyphrases
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adventure game
artificial intelligence
metadata
multimedia
virtual environment
social interaction
serious games