Using pervasive games as learning tools in educational contexts: a systematic review.
Jeferson Arango-LópezCésar A. CollazosFrancisco Luis Gutiérrez VelaFernando MoreiraPublished in: Int. J. Learn. Technol. (2018)
Keyphrases
- learning tools
- educational contexts
- digital games
- systematic review
- educational games
- empirical studies
- learning experience
- mobile learning
- video games
- higher education
- distance learning
- student learning
- context aware
- engineering education
- e learning
- game based learning
- foreign language
- computing environments
- game design
- m learning
- learning algorithm
- serious games
- game play