"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games.
David GonçalvesManuel PiçarraPedro PaisTiago João Vieira GuerreiroAndré RodriguesPublished in: CHI (2023)
Keyphrases
- digital games
- game play
- game design
- human players
- playing games
- computer games
- game mechanics
- game based learning
- online game
- game playing
- repeated games
- digital game based learning
- video games
- educational games
- board game
- learning environment
- imperfect information
- game players
- serious games
- educational contexts
- foreign language learners
- learning processes
- user interaction
- information technology
- case study
- games played