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Enhancing realistic hands-on network training in a virtual environment.
Michael G. Wabiszewski Jr.
Todd R. Andel
Barry E. Mullins
Ryan W. Thomas
Published in:
SpringSim (2009)
Keyphrases
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virtual environment
virtual training
serious games
virtual reality
virtual world
physical environment
computer graphics
multi user
virtual characters
virtual humans
haptic interaction
collision detection
real time
learning processes
real environment
virtual agents
interaction model
e learning