Database for an emotion recognition system based on EEG signals and various computer games - GAMEEMO.
Talha Burak AlakusMurat GonenIbrahim TürkogluPublished in: Biomed. Signal Process. Control. (2020)
Keyphrases
- computer games
- eeg signals
- video games
- game design
- feature extraction
- educational games
- commercial games
- educational software
- signal processing
- game play
- machine learning
- neural network
- brain computer interface
- game development
- brain activity
- artificial intelligence
- virtual environment
- computer vision
- digital entertainment