Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic.
Vladimir V. MazalovBurkhard MonienFlorian SchoppmannKarsten TiemannPublished in: WINE (2006)
Keyphrases
- nash equilibria
- game theoretic
- nash equilibrium
- game theory
- pure nash equilibria
- pure strategy
- pure nash equilibrium
- incomplete information
- stochastic games
- extensive form games
- repeated games
- fictitious play
- solution concepts
- real time
- stability analysis
- traffic control
- imperfect information
- network traffic
- traffic flow
- multiagent learning
- video games
- internet traffic
- games with incomplete information
- traffic management
- coalitional games
- game playing
- educational games
- computer games
- fixed point
- coalition structures
- human computation
- network resources
- perfect information
- long run
- game play
- congestion games
- worst case