High Visual-Quality Scenes in Low-Cost Virtual Reality With Collisions and Irregular Surfaces.
Matias Nicolás SelzerMaria Luján GanuzaSilvia Mabel CastroPublished in: IEEE Computer Graphics and Applications (2021)
Keyphrases
- virtual reality
- visual quality
- low cost
- three dimensional
- image quality
- virtual environment
- bit rate
- high frequency
- human visual system
- computer graphics
- compressed images
- reconstructed image
- photorealistic
- low bit rate
- peak signal to noise ratio
- virtual world
- perceptual quality
- virtual reality technology
- interactive virtual
- real time
- augmented reality
- computer vision
- quality assessment
- virtual museum
- error concealment
- visual information
- contrast enhancement
- signal noise ratio
- video quality
- virtual humans
- multi view
- virtual space
- video coding
- collaborative virtual environments
- video sequences