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Specifying and animating facial signals for discourse in embodied conversational agents.
Douglas DeCarlo
Matthew Stone
Corey Revilla
Jennifer J. Venditti
Published in:
Comput. Animat. Virtual Worlds (2004)
Keyphrases
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embodied conversational agents
virtual characters
virtual environment
social interaction
signal processing
face recognition
facial expressions
facial images
landmark detection
human faces
facial expression recognition
serious games
face images
real valued
pedagogical agents
virtual humans
virtual reality