Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants.
Dennis J. N. J. SoemersVegard MellaÉric PietteMatthew StephensonCameron BrowneOlivier TeytaudPublished in: CoRR (2021)
Keyphrases
- computer games
- game theory
- video games
- game playing
- nash equilibria
- game play
- nash equilibrium
- educational games
- game theoretic
- game design
- perfect information
- monte carlo tree search
- learning games
- board game
- imperfect information
- serious games
- monte carlo search
- cooperative game
- game players
- two player games
- winning strategy
- game based learning
- game development
- game tree search
- games played
- online game
- stochastic games
- coalitional games
- game programming
- social networks
- digital games
- multi player
- pure nash equilibria
- simulation game
- pure strategy
- opponent modeling
- minority game
- game mechanics
- extensive form games
- general game playing
- adventure game
- network structure
- table tennis
- mobile games
- human computation
- solution concepts
- fictitious play
- boolean games
- game tree
- human players
- leader follower
- game ai
- idea generation
- evaluation function
- game engine
- computer poker
- monte carlo
- virtual world