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An Anti-Jamming Multiple Access Channel Game Using Latency as Metric.
Andrey Garnaev
Athina P. Petropulu
Wade Trappe
H. Vincent Poor
Published in:
IEEE Wirel. Commun. Lett. (2022)
Keyphrases
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multiple access
communication systems
wireless communication
multi user
game theory
game play
video games
virtual world
computer games
game playing
response time
division multiple access
low latency
educational games
frequency hopping
prefetching
error correction
nash equilibrium
computer systems