Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games.
Lazaros MichailidisJesus Lucas BarciasFred CharlesXun HeEmili Balaguer-BallesterPublished in: HCI (34) (2019)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- computer animation
- virtual world
- interactive virtual
- game theory
- virtual humans
- three dimensional
- serious games
- multi sensory
- virtual museum
- game players
- virtual space
- photorealistic
- educational games
- digital games
- real time
- video games
- multi user
- digital museum
- computer games
- pattern recognition
- tangible user interface