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Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications.

Marta OrdunaPablo PérezJesús GutiérrezNarciso García
Published in: IEEE Trans. Affect. Comput. (2023)
Keyphrases
  • high quality
  • virtual reality
  • video sequences
  • virtual world
  • video data
  • video frames
  • computational modeling
  • learning environment
  • dynamic scenes
  • communication systems
  • multi user
  • video database
  • higher quality