A location-based educational game for understanding the traveling salesman problem: a case study.
Simone KriglsteinMario BrandmüllerMargit PohlChristine BauerPublished in: MobileHCI (2017)
Keyphrases
- traveling salesman problem
- educational games
- ant colony optimization
- combinatorial optimization
- game design
- optimization problems
- game based learning
- combinatorial optimization problems
- video games
- combinatorial problems
- learning tools
- ant colony optimization algorithm
- computer games
- hamiltonian cycle
- game play
- traveling salesman
- foreign language
- online game
- conducted an empirical study
- discrete particle swarm optimization
- vehicle routing problem
- social networking
- swarm intelligence
- children learn
- teachable agent
- mobile devices
- discrete optimization problems
- neural network
- design guidelines
- evolutionary algorithm
- learning environment