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SLA-based operation of massively multiplayer online games in competition-based environments.

Vlad NaeRadu ProdanAlexandru Iosup
Published in: C3S2E (2013)
Keyphrases
  • massively multiplayer online games
  • multi agent systems
  • neural network
  • dynamic environments
  • quality of service
  • real world
  • information retrieval
  • artificial intelligence
  • computer vision
  • computing environments