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Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s.
Petri Saarikoski
Jaakko Suominen
Markku Reunanen
Published in:
GamiFIN (2017)
Keyphrases
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video games
game design
serious games
educational games
game play
game mechanics
computer games
learning experience
wide range
game playing
game based learning
learning tools
database
databases
game engine
virtual environment
game players
digital libraries
e learning
machine learning
sports video
score function