The interplay between IoT and serious games towards personalised healthcare.
Evdokimos I. KonstantinidisAntonis S. BillisIoannis Theoklitos ParaskevopoulosPanagiotis D. BamidisPublished in: VS-GAMES (2017)
Keyphrases
- serious games
- virtual environment
- cloud computing
- management system
- video games
- game engine
- intelligent tutoring
- game design
- design principles
- game based learning
- computer games
- game play
- information systems
- educational tools
- communication skills
- educational games
- context aware
- learning scenarios
- usability testing
- health care
- location information
- virtual characters
- information technology
- big data
- game development
- source code
- digital games
- xml documents
- case study
- machine learning
- social skills