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Accelerating Best Response Calculation in Large Extensive Games.
Michael Johanson
Kevin Waugh
Michael H. Bowling
Martin Zinkevich
Published in:
IJCAI (2011)
Keyphrases
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game theory
real world
data sets
video games
imperfect information
neural network
game play
human computation
decision trees
nash equilibrium
serious games
game design
weighted majority
simulation game