Game Design for Students: Teaching as a Whole Context.
Flávio AndalóAndré SalomãoMilton Luiz Horn VieiraBruna MendesPublished in: AHFE (24) (2017)
Keyphrases
- game design
- creative thinking
- computational thinking
- learning games
- experiential learning
- game based learning
- learning environment
- computer programming
- learning objectives
- higher education
- educational games
- programming concepts
- distance learning
- video games
- e learning
- programming course
- digital games
- learning process
- distance education
- computer games
- learning experience
- high school
- teaching methods
- serious games
- teaching materials
- technology enhanced
- learning analytics
- virtual learning environments
- learning activities
- student learning
- middle school students
- learning styles
- game play
- cooperative learning
- learning platform
- hong kong
- foreign language learning
- effective learning
- collaborative learning
- chinese language
- playing games
- educational institutions
- design process
- learning outcomes
- elementary school
- high school students
- college students
- learning tools
- blended learning
- game mechanics
- teacher education
- web based learning
- computer assisted instruction
- learning theories
- online environment
- science teachers
- learning processes
- intelligent tutoring systems
- science education
- mobile learning